Ori and WotW

Ori and the Will of the Wisps is a platform-adventure Metroidvania video game developed by Moon Studios and published by Xbox Game Studios. It has an emphasis on exploration, collecting items and upgrades, and backtracking to previously inaccessible areas.

Challenge result
1. Ori WotW scenes are huge, so image how hard synchronize users who work with Unity scene files or assets to prevent conflicts with the repository when pull/push stuff. 1. Social Framework. Unity Editor integrated UI which dynamically tracks which scene or assets are afftected by repository users.
2. Measure game performance, analyze problematic places and find bottlenecks. 2. Performance Tool. Measures TON of statistics at runtime and sends to backend database storage. Tool to query millions of captured points and visualize them in game world. Select any bulk of points and get any useful stats.
3. Very often designers put too many “trash” into a levels. So why we can’t find objects which affect level with almost zero effect, but they always affect GPU. 3. Art Optimizer. Tool calculates energy for each object and it’s visual modificator in a scene. Single energy slider allows to enable or disable objects/modificators to optimize 2D parallaxed scenes in semi-automatic mode.
4. Setup behaviour of AI entities in a game. 4. Behaviour Tree Graph. Custom tree graph editor with TON of project-related adjustments.


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